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Add uniform decimator to spline classes #10

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GoogleCodeExporter opened this issue Apr 14, 2015 · 3 comments
Closed

Add uniform decimator to spline classes #10

GoogleCodeExporter opened this issue Apr 14, 2015 · 3 comments

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@GoogleCodeExporter
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For the DLA lib and also other purposes (e.g. gesture recognition) it'd be
great to split a computed spline curve into segments of uniform length.
Might have a closer look at the GestureNormalizer class in NUIgroup lib,
but should be fairly straight forward...

http://code.google.com/p/multitouchas3experiments/source/browse/trunk/app/core/a
ction/gestures/GestureNormalizer.as

Original issue reported on code.google.com by toxmeister on 15 Jun 2009 at 6:07

@GoogleCodeExporter
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Checked in Vec3D.splitIntoSegments to compute interval points between 2 vector 
(rev. #250). Now also provides 
basis for spline decimator

Original comment by toxmeister on 6 Jul 2009 at 1:41

  • Changed state: Started

@GoogleCodeExporter
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A basic (= not 100% precise) version is implemented now as
Spline2D/3D.getDecimatedVertices()

Original comment by toxmeister on 9 Feb 2010 at 9:32

@GoogleCodeExporter
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released with toxiclibscore-0016. if anyone has serious probs with it, please 
let me
know and we'll reopen this one...

Original comment by toxmeister on 17 Feb 2010 at 9:28

  • Changed state: Fixed

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