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Even in fights, the truncation of the path to CurrentMP steps max doesn't work.
Will be fixed on my next commit/push
But we should also handle GameMapNoMovementMessage message, and avoid to update the position when GameMapNoMovementMessage is received (meaning that the path is refused for some reason).
The text was updated successfully, but these errors were encountered:
Even in fights, the truncation of the path to CurrentMP steps max doesn't work.
Will be fixed on my next commit/push
But we should also handle GameMapNoMovementMessage message, and avoid to update the position when GameMapNoMovementMessage is received (meaning that the path is refused for some reason).
The text was updated successfully, but these errors were encountered: