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Paper Mario - Colours and speed #5

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GoogleCodeExporter opened this issue Jun 20, 2015 · 8 comments
Closed

Paper Mario - Colours and speed #5

GoogleCodeExporter opened this issue Jun 20, 2015 · 8 comments

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@GoogleCodeExporter
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What step(s) will reproduce the problem?
1. Boot Paper Mario: Thousand Year Door (NTSC)
2. Note that "Nintendo" shows up in blue instead of red.
3. Colours are incorrect throughout, and in game runs slow.

What console are you running Swiss on (Wii/GC)?

Wii

What version of Swiss are you using?

0.1

What disc was in the drive if any?

Retail Super Monkey Ball 2

What device was the data being loaded from (SD/HDD/DVD/DVD-R)?

SDHC in SDGecko

Please provide any additional information below.

Playing this in SDBoot RC4 works near perfect, full speed and correct colours.

Original issue reported on code.google.com by ricop...@gmail.com on 2 Feb 2011 at 3:09

@GoogleCodeExporter
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More info please. Is this still happening on r29?

Original comment by emuki...@gmail.com on 15 Feb 2011 at 4:29

@GoogleCodeExporter
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Just had a chance to try again with r29, same results still.  NTSC - scrubbed 
game on NTSC Wii.

Original comment by ricop...@gmail.com on 17 Feb 2011 at 3:04

@GoogleCodeExporter
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Try setting the Wii menu to 480i mode and then trying again. Don't force 480p 
for the game either.

Original comment by emuki...@gmail.com on 17 Feb 2011 at 10:35

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Ok, here's what I did, I'm not sure that this makes sense, but the exact steps 
I followed:

Set 480i in my Wii settings.
Booted Swiss (noticed it read 480p) at the bottom.
Checked my settings, the Video Mode was Auto.
Booted Paper Mario.
Said No when it asked me if I wanted to enable progressive scan (I should have 
tried that at least once before, but I hadn't).
Found the game running perfectly.

So I put my Wii settings back to 480p, and booted up Paper Mario again.
This time (and subsequent tries) it didn't even ask if I wanted progressive 
scan.
Game is running perfectly.

What is the trigger that will make a game ask if you want progressive scan?  
All of my settings are back to their original, and now Double Dash also won't 
ask for progressive scan (it was working fine with that game).

Original comment by ricop...@gmail.com on 18 Feb 2011 at 12:29

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Original comment by emuki...@gmail.com on 30 Apr 2011 at 10:58

  • Changed state: Invalid

@GoogleCodeExporter
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I have this problem too: inverted color palette and noticeable slowdown, on the 
latest release available to download (r62). This happens randomly when I set 
the game to 480p after holding B. 
Happens with Super Mario Sunshine (NTSC) and Zelda Wind Waker (NTSC) too, so I 
have to reset and retry to load until it goes right.
I'm using Lost Kingdom on de disc drive, btw, and Wii is 4.3U

Original comment by gfa...@gmail.com on 21 Dec 2011 at 2:58

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Please try again when the new version is released shortly :)

Original comment by emuki...@gmail.com on 22 Dec 2011 at 2:34

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Tried this with r94.  The issue still exists quite the same. Paper Mario would 
only boot with Low Level patching.  High Level produces only a black screen.

Original comment by ricop...@gmail.com on 28 Dec 2011 at 2:22

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