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Hello,
I am using your code "websocket example" and i have issue it is happen in (IOS , Android ,Unity editor ) when i send 5000 messages per sec from every 4 devices i have this problem Error! The remote party closed the WebSocket connection without completing the close handshake..
Why i do that "send 5000 message" from every mobile ? because i have game already published and there is active users between 3000 to 40000 daily and a make more test to understand why this problem i have it! because every day i have this problem and users can't play, maybe 300 to 600 can play!
In your opinion, how can I solve this problem?
More information:
Server : 32 Core / 30 GB Memory - from Google cloud .
Protocol type : TCP
Storage : 60 SSD
And thank you for plugin is very helpful.
The text was updated successfully, but these errors were encountered:
Hello,
I am using your code "websocket example" and i have issue it is happen in (IOS , Android ,Unity editor ) when i send 5000 messages per sec from every 4 devices i have this problem
Error! The remote party closed the WebSocket connection without completing the close handshake.
.Why i do that "send 5000 message" from every mobile ? because i have game already published and there is active users between 3000 to 40000 daily and a make more test to understand why this problem i have it! because every day i have this problem and users can't play, maybe 300 to 600 can play!
In your opinion, how can I solve this problem?
More information:
Server : 32 Core / 30 GB Memory - from Google cloud .
Protocol type : TCP
Storage : 60 SSD
And thank you for plugin is very helpful.
The text was updated successfully, but these errors were encountered: