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I've been working hard to enable interrupt-driven touch events but without success. This is what I've discovered:
With LittlevGL (the currently used graphic library), any touch event crashes the application
It works with the Adafruit GFX library, but then the RTT console and logging must be disabled (otherwise the program crashes immediately) and it requires a switch to C++ and dependency on Arduino library functions.
So, how should we proceed?
Live without logging, introduce bloat and switch to Adafruit GFX?
Drop touch and focus on other things, but then how should user interaction take place? We've got the button, but how far does that take us?
Fix the crashes, rewrite the driver or do other hard work?
The text was updated successfully, but these errors were encountered:
I've now pushed an experimental "tap to crash" branch (enable-touchscreen). Sometimes the debug log prints the following message before freezing the application:
I've been working hard to enable interrupt-driven touch events but without success. This is what I've discovered:
So, how should we proceed?
The text was updated successfully, but these errors were encountered: