Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Some "weapons" shouldn't require a hand setting #354

Closed
FoxLee opened this issue Apr 27, 2024 · 1 comment
Closed

Some "weapons" shouldn't require a hand setting #354

FoxLee opened this issue Apr 27, 2024 · 1 comment

Comments

@FoxLee
Copy link
Contributor

FoxLee commented Apr 27, 2024

I may be about to open up a can of worms, but here goes; at the moment, slotless "weapons" like holy symbols and ki focuses have to take up one or more hands, by virtue of there being no none/slotless/worn/whatever setting in the weapon-hand list. I know the system doesn't enforce the number of hands available, but it really bothers me to have to put a slotless implement in a hand.

Would it be difficult to implement a "none" hand for such items? I feel like it should be possible, since the equipped toggle is separate to the hand setting, but I also know that the main/off hand setting helps determine weapon selection when you fire off a power. On the other hand (heh) none of the slotless implements are weapons, so I feel like this shouldn't come up unless there are powers hiding out there with "weapon or implement".

I'm hoping it's as simple as it seems, but I haven't really worked with that part of the system before, so floating it here in case there are complications.

@draconas1
Copy link
Contributor

I think you are good, but its been a while since i was in that code.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants