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I may be about to open up a can of worms, but here goes; at the moment, slotless "weapons" like holy symbols and ki focuses have to take up one or more hands, by virtue of there being no none/slotless/worn/whatever setting in the weapon-hand list. I know the system doesn't enforce the number of hands available, but it really bothers me to have to put a slotless implement in a hand.
Would it be difficult to implement a "none" hand for such items? I feel like it should be possible, since the equipped toggle is separate to the hand setting, but I also know that the main/off hand setting helps determine weapon selection when you fire off a power. On the other hand (heh) none of the slotless implements are weapons, so I feel like this shouldn't come up unless there are powers hiding out there with "weapon or implement".
I'm hoping it's as simple as it seems, but I haven't really worked with that part of the system before, so floating it here in case there are complications.
The text was updated successfully, but these errors were encountered:
I may be about to open up a can of worms, but here goes; at the moment, slotless "weapons" like holy symbols and ki focuses have to take up one or more hands, by virtue of there being no none/slotless/worn/whatever setting in the weapon-hand list. I know the system doesn't enforce the number of hands available, but it really bothers me to have to put a slotless implement in a hand.
Would it be difficult to implement a "none" hand for such items? I feel like it should be possible, since the equipped toggle is separate to the hand setting, but I also know that the main/off hand setting helps determine weapon selection when you fire off a power. On the other hand (heh) none of the slotless implements are weapons, so I feel like this shouldn't come up unless there are powers hiding out there with "weapon or implement".
I'm hoping it's as simple as it seems, but I haven't really worked with that part of the system before, so floating it here in case there are complications.
The text was updated successfully, but these errors were encountered: