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Power's base die number ignored by critical hit powMax formula? #47

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FoxLee opened this issue Sep 5, 2021 · 1 comment
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Power's base die number ignored by critical hit powMax formula? #47

FoxLee opened this issue Sep 5, 2021 · 1 comment

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@FoxLee
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FoxLee commented Sep 5, 2021

In powers that use a [W] multiplier higher than 1, it seems that multiplier is not used correctly in critical damage—at least in the default formula using the powMax value. I get the correct output from the damage formula for a normal hit, but if I roll a critical hit—using powMax instead of rolling the power's damage—it seems to use 1 * [W] regardless of what the power's base damage is set to.

I realise I can work around this by manually multiplying powMax in my crit formula, but assume powMax would be intended to include the power's base [W] multiplier.

[EDIT: Sorry, it's not just [W] multiplier, it's the power's base die number in general. So for example, on a power that does 2d8 powMax instead uses (1 * 8). I changed the title to reflect this.]

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@FoxLee FoxLee changed the title [W] multiplier not used in critical hit powMax formula? Power's base die number ignored by critical hit powMax formula? Sep 5, 2021
@EndlesNights
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Issue should have been properly addressed now in the latest patch.

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