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Ships with scanners will build up over time in busy systems #4723

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Amazinite opened this issue Dec 26, 2019 · 2 comments · Fixed by #9714
Closed

Ships with scanners will build up over time in busy systems #4723

Amazinite opened this issue Dec 26, 2019 · 2 comments · Fixed by #9714
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mechanics Things dealing with the mechanics & code of how the game works
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@Amazinite
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Describe the bug
If a ship has a scanner, it will attempt to scan any ship that has not yet been scanned by its government before it does anything else. In high traffic systems where new ships are always entering, this causes ships with scanners to always be trying to scan a ship. As time goes on and more ships with scanners enter the system, they built up to large numbers.

To Reproduce

  1. Enter Sol and wait for a while.
  2. Observe how the number of Gunboats increases over time and they rarely leave.

Expected behavior
Ships with scanners should either not attempt to scan a ship that an ally is also attempting to scan, or ships with scanners should only scan a limited number of ships, at which point they then no longer scan any ships in the system.

Screenshots
Here's an image of nearly 20 Gunboats in Sol with less than 15 other ships, after having waited in Sol for 5 to 10 minutes.
image

System (please complete the following information):

  • OS: Windows 10
  • Game Source: Self-compiled
  • Version: Up to date as of this issue (6d775e5).
@Amazinite Amazinite added the mechanics Things dealing with the mechanics & code of how the game works label Dec 26, 2019
@tehhowch tehhowch added this to the 0.9.x milestone Jan 28, 2020
@warp-core
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#7229 might be able to help with this.

@Amazinite
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#9714 adds a time and scan count limit to ships with scanners so that they eventually quit scanning and leave the system.

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Labels
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3 participants