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Possible Optimizations #4

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englercj opened this issue Dec 4, 2019 · 0 comments
Open
1 of 3 tasks

Possible Optimizations #4

englercj opened this issue Dec 4, 2019 · 0 comments

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@englercj
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englercj commented Dec 4, 2019

  • Only update animations that are within the active viewport
  • Only upload the viewport rect of the tilelayer on animation updates (texSubImage2D)
  • Disable mipmaps on the tile lookup texture (not an optimization just something I think I forgot to do)
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