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All readers now take in event_data so the ide can handle loading events.ey. Fixes gmk DND to use object_names instead of ids
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,10 @@ | ||
#ifndef EMAKE_3FG_HPP | ||
#define EMAKE_3FG_HPP | ||
#include "Game.hpp" | ||
#include "event_reader/event_parser.h" | ||
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#include <string> | ||
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bool ReadSOG(const std::string &input_file, Game *game); | ||
bool ReadSOG(const std::string &input_file, Game *game, const EventData* event_data); | ||
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#endif |
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