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Motion ignores the initial prompt, goes straight to system prompt #90
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Hi @multinerd, You can update ArekCellVMServiceProgrammatically as follow: `import Foundation class ArekCellVMServiceProgrammatically {
} As you can see I've just appended another permission for you. You have to consider that this doesn't work on simulator. Let me know if it works for you! |
Same thing on my side. it prompts for permission on app launch, so by the time i click the cell, i would have already burned my only ios request. In other words, the framework is completely bypassed. |
Ok found it! Let me work on this and I'll let you know. |
Hi @multinerd, |
@ennioma I've moved over from the iOS project i was working on to a C# desktop version. Ill be able to test it this weekend and let you know. |
@multinerd In the meanwhile I've merged it to If everything is fine in the weekend I'll deliver another release. |
Sorry, i lost track. The latest in the |
Using the sample project, ive added a
NSMotionUsageDescription
and changed the fileArekCellVMServiceProgrammatically.swift
replaceing the linewith
and the system prompt gets called on app launch. I havent looked into
CoreMotion
that much so im not sure if it can be called any other time.Ill update if i find anything out.
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