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Create a limb attachment system/plugin for instantiating and attaching limbs to a body. This system should be designed to be modular, allowing easy attachment of different types of limbs like legs, arms, tails, etc., and ensuring dynamic interaction through physics-driven movement.
Define interfaces for body parts and entity customization.
Create documentation for the modular system architecture.
Define sockets on Body as empty nodes.
Implement LimbBase class to handle basic limb behaviors and attachment.
Create a limb attachment system/plugin for instantiating and attaching limbs to a body. This system should be designed to be modular, allowing easy attachment of different types of limbs like legs, arms, tails, etc., and ensuring dynamic interaction through physics-driven movement.
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