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bmodels with switchable shadows active seem to brighten up its surroundings when used in conjunction with the _bouncestyled worldspawn switch. The extra brightness only shows up while the shadow's style is off - once it's turned on, everything else looks normal.
bmodels with switchable shadows active seem to brighten up its surroundings when used in conjunction with the
_bouncestyled
worldspawn switch. The extra brightness only shows up while the shadow's style is off - once it's turned on, everything else looks normal.Notice the walls and the ceiling. Depending on the bmodel's position, the effect seems to vary wildly, getting to extreme brightness changes in some cases.
https://github.com/ericwa/ericw-tools/assets/79285175/9039e96f-a26a-4877-bf6f-3563ed09d9d6
This is without
_bouncestyled
in worldspawn, It's how it was supposed to look like,https://github.com/ericwa/ericw-tools/assets/79285175/dc8ce441-83ee-4812-8280-febec16bb76c
Steps to reproduce:
_bounce
and_bouncestyled
set in worldspawn_switchableshadow 1
on a bmodelWhat I tried:
-surflight_radiosity 1 -emissivequality high -gate 0.5
)_bounce
to 0 on the bmodelTest map, requires Alkaline:
switchableshadow_bug.zip
Tools version: 2.0.0-alpha1
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