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Non-core Joints #36

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GoogleCodeExporter opened this issue Mar 14, 2015 · 3 comments
Closed

Non-core Joints #36

GoogleCodeExporter opened this issue Mar 14, 2015 · 3 comments

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@GoogleCodeExporter
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Please refactor the library to facilitate extra joint types as a runtime
addition.

Details of the proposed implementation can be found here:
http://www.box2d.org/forum/viewtopic.php?f=4&t=3970

Original issue reported on code.google.com by sadwanm...@gmail.com on 17 Nov 2009 at 7:58

@GoogleCodeExporter
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I implemented a weld joint and friction joint.

I have not yet seen a user created joint that I would feel comfortable 
supporting. Lets 
see how well I'm able to keep up with new joint requests over the next few 
months 
before I implement this feature.

Original comment by erinca...@gmail.com on 23 Nov 2009 at 9:50

@GoogleCodeExporter
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Erin, how about a 'MaxDistance' joint.  We added this in Box2D.XNA because it's 
useful for connecting the first & last body of a rope so that the rope can lift 
a 
large load without breaking appart.

http://box2dxna.codeplex.com/SourceControl/changeset/view/35764#899429

Original comment by brandon....@gmail.com on 3 Apr 2010 at 5:45

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I haven't seen the community making high quality joints on their own. So it is 
up to me to implement them as needed.

Original comment by erinca...@gmail.com on 24 Mar 2011 at 6:43

  • Changed state: WontFix

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