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Layer.h
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Layer.h
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// Copyright 2014
// ville.kankainen@gmail.com
//
// Licensed under the Apache License, Version 2.0 (the License);
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an AS IS BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LAYER_H_
#define LAYER_H_
#include <queue>
#include <set>
#include <Base.h>
namespace Gain {
class Layer : public virtual Gain::Base {
private:
typedef Gain::Base super;
public:
Layer();
virtual ~Layer();
virtual void renderPre() const;
virtual void renderPost() const;
virtual void render() const;
virtual void updateG(float time, float deltaTime) ;
virtual bool setupGraphics();
virtual bool initVariables();
virtual void enableAttributes() const;
virtual void disableAttributes() const;
void addRenderClient(Gain::Base* aBase);
void removeRenderClient(Gain::Base* aBase);
void removeAllRenderClients();
virtual TouchState offerTouch(TouchPoint* aTouchPoint, TouchType aType);
protected:
std::set<Gain::Base*, Gain::BaseCompare> renderClients;
std::queue<Gain::Base*> addClientsFifo;
std::queue<Gain::Base*> removeClientsFifo;
LOCK renderClientsLock;
};
} /* namespace Gain */
#endif /* LAYER_H_ */