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node.go
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node.go
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package entities
import (
"net"
"time"
)
const (
NodeStatusNew = "NEW"
NodeStatusDeploying = "DEPLOYING"
NodeStatusActive = "ACTIVE"
NodeStatusReady = "READY"
NodeStatusFailing = "FAILING"
NodeStatusRetrying = "RETRYING"
NodeStatusRestarting = "RESTARTING"
NodeStatusStopped = "STOPPED"
NodeStatusError = "ERROR"
NodeStatusDeleted = "DELETED"
)
type Node struct {
ID string `json:"id"`
ProviderID string `json:"providerId"`
NodeToken string `json:"nodeToken"`
IsMaster bool `json:"isMaster"`
MasterIP net.IP `json:"masterIP"`
Tags []string `json:"tags"`
Name string `json:"name"`
IPV4 net.IP `json:"ipv4"`
IPV6 net.IP `json:"ipv6"`
Status string `json:"status"`
Retries int `json:"retries"`
Error string `json:"error"`
Created time.Time `json:"created"`
Updated time.Time `json:"updated"`
Deleted *time.Time `json:"deleted"`
Features NodeFeatures `json:"features"`
Dependencies []Dependency `json:"dependencies"`
InstallPassword string `json:"installPassword"`
InstallUser string `json:"installUser"`
Delete *time.Time `json:"delete"`
//TODO: Add data as needed
}
type NodeFeatures map[string]bool
func (ma *Node) NeedsAdapting() bool {
return ma.Status == NodeStatusNew || ma.Status == NodeStatusActive || ma.Status == NodeStatusRetrying
}
func (n *Node) Retry() *Node {
if n.Retries > 10 {
n.Status = NodeStatusFailing
return n
}
n.Retries = n.Retries + 1
n.Status = NodeStatusRetrying
return n
}
func (ma *Node) Requires(dependency string) bool {
for i := range ma.Dependencies {
if ma.Dependencies[i].Name == dependency {
if ma.Dependencies[i].Status == DependencyStatusNew ||
ma.Dependencies[i].Status == DependencyStatusRetrying ||
ma.Dependencies[i].Status == DependencyStatusWaiting {
return true
}
}
}
return false
}
func (ma *Node) Fulfils(dependency string) bool {
for i := range ma.Dependencies {
if ma.Dependencies[i].Name == dependency {
if ma.Dependencies[i].Status == DependencyStatusReady {
return true
}
}
}
return false
}