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Possible collision physics issue on unreleased etf_furious map #32
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Hi, I just want to note that I think this bug is not ETe specific. It's an idtech3 bug that has been there since Q3A (1999). You can see this in q3tourney3 for example, and many, many other idtech3 maps. The problem occurs when you collide against a wall that is not 100% perpendicular. Simply put a cuboid clip brush over the obstacle. |
So it could be reproduced in regular ET engine then? |
Yeah! You can reproduce this in any idtech3 game (at least I'm aware of). This means Q3, RtCW, ET and all mods and standalone games based upon it. Maybe I am wrong, but the only idtech3 game that don't behave this weird is Xreal (Tremulous pmove code), as already said. It really depends on map geometry. As soon as a wall is not perpendicular (the bottom of the wall is nearer than the top, like a pyramid) than the issue occurs. Therefore nearly everywhere inside the tunnel of 'fueldump' the issue can be reproduced, even with regular ET engine. |
Not sure if I should close or just reclassify and push lower. Its not really an issue since the map is unreleased and can eventually be worked around. |
Only you can decide what is right. |
See https://www.youtube.com/watch?v=qZKw_BpYLkk
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