Experiments and notes based on different sources. This page shows the effects and key points of shaders created. Also for each experiment, there is a link to see full codes. Shaders are created in cg for now.
Many thanks to the creators of these valuable sources.
See Full Kaleidoscope Effect Shader Codes
Note: Unity_Rotate_Degrees_float is a function written by Unity included in Shader Graph. The function rotates the value of input UV around a reference point defined by the input Center by the amount of input rotation. See in Shader Graph Manual
See Full Zoom Effect Shader Codes
Note: My implementation for roundness and border is overcomplex. It can be easily made with SDF. Please watch this part from Freya Holmér's Shader Video if you'd like to see a clean implementation.