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i'll get to my other open ticket sooner or later, but i just had a thought i wanted to explore...
when valve got their hands on CS, some of the changes they made were not received well by large parts of the community - as i recall, one of the (dumb) things they did was to further randomize bullet trajectory when moving/jumping, as well as other changes, in an attempt to level the playing field between newcomers and skilled players (translation: to sell more copies)
i'm just wondering what people might think if bullet randomness was completely removed from FreeCS???
my thinking here is that the "luck" factor would be eliminated which i suspect might solve some annoyances people have regarding bullet randomness; "my crosshair was right on him!!! there's no way i could've missed!!!"
of course i also respect what @eukara and other contributors want FreeCS to be, so i'm certainly not pushing for such a change
ps: might want to consider enabling the discussions option for this repo perhaps
The text was updated successfully, but these errors were encountered:
i'll get to my other open ticket sooner or later, but i just had a thought i wanted to explore...
when valve got their hands on CS, some of the changes they made were not received well by large parts of the community - as i recall, one of the (dumb) things they did was to further randomize bullet trajectory when moving/jumping, as well as other changes, in an attempt to level the playing field between newcomers and skilled players (translation: to sell more copies)
i'm just wondering what people might think if bullet randomness was completely removed from FreeCS???
my thinking here is that the "luck" factor would be eliminated which i suspect might solve some annoyances people have regarding bullet randomness; "my crosshair was right on him!!! there's no way i could've missed!!!"
of course i also respect what @eukara and other contributors want FreeCS to be, so i'm certainly not pushing for such a change
ps: might want to consider enabling the discussions option for this repo perhaps
The text was updated successfully, but these errors were encountered: