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Small update: If you try to repeat this bug in Quake, on the same map, this bug will not be there. It looks like the problem is in the size of the model or its collision. Also, this bug is not in the steam version of CS 1.6.
I do all the physics in QuakeC so we can do our own prediction properly (and allow modders to change whatever they want)
there's some error correction that will need to be done along slopes and I just haven't found the right solution just yet.
I did however fix the door bug you reported on cs_estate in the process when I dug around as a result.
CS:S and other Sources games can also run into this bug because they do collision differently from GoldSrc (I'm guessing, as they don't use hulls like Q1/HL does) and all it requires is more testing against the surrounding planes I am assuming. Not really sure just yet.
If you jump and accidentally "catch" on objects and hang like that for a couple of seconds, there will be instant death because of the fall.
FreecsDeath.mp4
This bug can also be reproduced in FreeHL:
FreehlDeath.mp4
Tested on:
Commits: e744c22
eukara/freehl@5b9db50
VeraVisions/nuclide@9deb12b
OS: Debian 11
Backend: SDL2
Render type: OpenGL
Data files: Shareware (from the script)
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