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Wouldn't the players layer be one too much instead of teams then?
Making one of the two optional would be interesting, I don't really know how to do that yet though.
We use teams and players for my club, so I will have to leave them in the system.
Hm, that depends on what can be used for assigning matches, programmatically. if in this case the teams are the entities that compete, then yes. If you could make it so that players could compete, independantly from a team, it would be great. Otherwise we would need to create a team for each player...
Teams are actually an abstraction level too much. It could be optional.
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