This repository has been archived by the owner on Nov 18, 2019. It is now read-only.
Kill all remaining hippos at end of nose-goes event #52
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is the first part towards addressing the issue of players griefing by spawning huge numbers of hippos and crowding the screen. Now, at the end of each nose-goes event, all hippos that didn't clear the poison marble from their screen are knocked out. This limits abandoned hippos to cluttering the screen for no more than ~40 seconds (with the current nose-goes timing), which is a pretty reasonable kill time for players that have stopped paying attention to the game.
The other part of fixing the griefing issue is described in #19.