You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I encountered a strange bug(?) when using "Custom Size" together with "Use Texture Offset".
Got an animation with 3 frames (each 192x180 pixels) running perfectly in the animation editor. The frames get trimmed in the atlas editor but since I got "Use Texture Offset" they get aligned correctly.
The problem is that I use "Custom Size" with width and heigh at "1" for all my sprites so that unity's physics behaves normally and sprites don't get huge. This way their size at scale (1,1,1) is that of a regular unity primitive. I don't like to adjust the scale of my sprites to strange values like 0.00000123 since that seems to mess up physics.
Now when I try that animation ingame the sprite jumps left and right. If I disable "Use Texture Offset" the jumping is gone, but now, since they were trimmed down in the atlas editor the frames alignment is wrong.
Is there anything I can do to fix this?
The text was updated successfully, but these errors were encountered:
http://forum.unity3d.com/threads/101811-ex2D-the-best-2D-sprite-solution-for-Unity-RELEASED?p=903568&viewfull=1#post903568
I encountered a strange bug(?) when using "Custom Size" together with "Use Texture Offset".
Got an animation with 3 frames (each 192x180 pixels) running perfectly in the animation editor. The frames get trimmed in the atlas editor but since I got "Use Texture Offset" they get aligned correctly.
The problem is that I use "Custom Size" with width and heigh at "1" for all my sprites so that unity's physics behaves normally and sprites don't get huge. This way their size at scale (1,1,1) is that of a regular unity primitive. I don't like to adjust the scale of my sprites to strange values like 0.00000123 since that seems to mess up physics.
Now when I try that animation ingame the sprite jumps left and right. If I disable "Use Texture Offset" the jumping is gone, but now, since they were trimmed down in the atlas editor the frames alignment is wrong.
Is there anything I can do to fix this?
The text was updated successfully, but these errors were encountered: