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we've just bought ex2D to use it in a Unity 4.0 project, but apparently it's not 100% compatible. After attaching a Layer Manager Component to the Main Camera and pressing the "Edit..." button, the Layer Manager window appears but stays empty. The following error is generated dozens of times:
can't find texture pixel
UnityEngine.Debug:LogError(Object)
exEditorHelper:WhiteTexture() <-- this line varies between different error messages
exEditorHelper:DrawRect(Rect, Color, Color)
exLayerEditor:LayerField(Rect, Int32, exLayer)
exLayerEditor:LayerTreeField(Single, Single, exLayer)
exLayerEditor:OnGUI()
UnityEditor.DockArea:OnGUI()
As a consequence, we can't use or specify Sprite layers.
Could you help us with some information, or a bug fix?
The text was updated successfully, but these errors were encountered:
sorry for not letting you know, but the error was caused by the fact that we moved the ex2d folder into a folder of our own, called "Plugins". Apparently, ex2d needs to sit in the project root for it to work properly. By moving it to the root, we don't have any problems anymore.
However, it would be nice if ex2d wasn't so picky about where it sits. Having the ability to move it to a different folder would be very nice.
Hi,
we've just bought ex2D to use it in a Unity 4.0 project, but apparently it's not 100% compatible. After attaching a Layer Manager Component to the Main Camera and pressing the "Edit..." button, the Layer Manager window appears but stays empty. The following error is generated dozens of times:
can't find texture pixel
UnityEngine.Debug:LogError(Object)
exEditorHelper:WhiteTexture() <-- this line varies between different error messages
exEditorHelper:DrawRect(Rect, Color, Color)
exLayerEditor:LayerField(Rect, Int32, exLayer)
exLayerEditor:LayerTreeField(Single, Single, exLayer)
exLayerEditor:OnGUI()
UnityEditor.DockArea:OnGUI()
As a consequence, we can't use or specify Sprite layers.
Could you help us with some information, or a bug fix?
The text was updated successfully, but these errors were encountered: