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Performance regressions #40
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Seems fine now. |
This could have been because of multiplayer.
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Slow code paths from the profile:
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☝️ Getting rid of the shadow map hits the frame target. |
Looks like too many drawcalls for tags rendering. Should use a single geometry + texture atlas. Indeed, getting rid of all tag meshes from the scene makes all the difference.
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Reopening because some checkboxes remain. |
Reportedly performance leaves something to be desired:
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Need to re-profile and see what's eating CPU lately.
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