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CCTV module #251

Merged
merged 21 commits into from
Dec 21, 2023
15 changes: 10 additions & 5 deletions modules/gui/surveillance.lua
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,9 @@ Gui.element(function(name, parent, player_list)
selected_index = #player_list > 0 and 1
}
end)
:style{
horizontally_stretchable = true
}

local cctv_type =
Gui.element{
Expand Down Expand Up @@ -108,14 +111,16 @@ end)
cctv_container =
Gui.element(function(event_trigger, parent)
local container = Gui.container(parent, event_trigger, 480)
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local scroll = container.add{name='scroll', type='scroll-pane', direction='vertical'}
scroll.style.maximal_height = 816
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local player_list = {}

for _, player in pairs(game.connected_players) do
table.insert(player_list, player.name)
end

camera_set(container, 'cctv_st_1', player_list)
camera_set(container, 'cctv_st_2', player_list)
camera_set(scroll, 'cctv_st_1', player_list)
camera_set(scroll, 'cctv_st_2', player_list)

return container.parent
end)
Expand All @@ -134,8 +139,8 @@ local function gui_update()

for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, cctv_container)
frame.container['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
frame.container['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
frame.container.scroll['cctv_st_1'].buttons.table[cctv_player.name].items = player_list
frame.container.scroll['cctv_st_2'].buttons.table[cctv_player.name].items = player_list
end
end

Expand All @@ -148,7 +153,7 @@ Event.add(defines.events.on_tick, function(_)

for i=1, 2 do
local scroll_table_name = 'cctv_st_' .. i
local current_camera_set = frame.container[scroll_table_name]
local current_camera_set = frame.container.scroll[scroll_table_name]
local switch_index = current_camera_set.buttons.table[cctv_status.name].selected_index

if switch_index == 1 then
Expand Down