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Personally I need it for eas local builds, because I'm running in a nix environment which has the following bug google/glog#940 (comment) and therefore requires setting MACOSX_DEPLOYMENT_TARGET to an empty value.
NOTE: using pre-installhooks with unset MACOS_DEPLOYMENT_TARGET when [[ "$EAS_BUILD_RUNNER" == "local-build-plugin" ]]; doesn't work around the problem for me. And the doc's recommendation to use set-env doesn't work with an empty value.
Bit of a hack, but I looked at what set-env did, and this did the trick:
if [[ "$EAS_BUILD_RUNNER"=="local-build-plugin" ]];thenecho"Unset MACOSX_DEPLOYMENT_TARGET to avoid nix issue"
touch $__EAS_BUILD_ENVS_DIR/MACOSX_DEPLOYMENT_TARGET
fi
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Summary
Why does eas not accept empty values for keys declared in its 'env' section. And how can this limitation be bypassed?
Managed or bare?
Managed
Environment
expo-env-info 1.0.5 environment info:
System:
OS: macOS 13.5.2
Binaries:
Node: 18.17.1 - ~/.nvm/versions/node/v18.17.1/bin/node
Yarn: 1.22.19 - ~/.yarn/bin/yarn
npm: 9.6.7 - ~/.nvm/versions/node/v18.17.1/bin/npm
Watchman: 2023.07.03.00 - /opt/homebrew/bin/watchman
Managers:
CocoaPods: 1.12.1 - /opt/homebrew/bin/pod
SDKs:
iOS SDK:
Platforms: DriverKit 22.4, iOS 16.4, macOS 13.3, tvOS 16.4, watchOS 9.4
Android SDK:
API Levels: 25, 26, 27, 28, 29, 30, 31
Build Tools: 28.0.3, 30.0.3, 31.0.0, 31.0.0, 31.0.0
System Images: android-29 | Google Play Intel x86 Atom_64, android-30 | Google APIs ARM 64 v8a, android-30 | Google APIs Intel x86 Atom, android-30 | Google Play Intel x86 Atom, android-31 | Google Play ARM 64 v8a, android-S | Google APIs ARM 64 v8a, android-S | Google Play ARM 64 v8a
IDEs:
Xcode: 14.3.1/14E300c - /usr/bin/xcodebuild
npmPackages:
expo: ~49.0.8 => 49.0.9
react: 18.2.0 => 18.2.0
react-native: 0.72.4 => 0.72.4
react-native-web: ~0.19.6 => 0.19.8
Expo Workflow: bare
Error output
eas.json is not valid.
Error: build command failed.
Reproducible demo or steps to reproduce from a blank project
In the env section of eas.json file declare empty value for the environnement key and try to run a build.
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