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options.go
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options.go
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package redis
import (
"net"
"time"
"gopkg.in/redis.v4/internal/pool"
)
type Options struct {
// The network type, either tcp or unix.
// Default is tcp.
Network string
// host:port address.
Addr string
// Dialer creates new network connection and has priority over
// Network and Addr options.
Dialer func() (net.Conn, error)
// Optional password. Must match the password specified in the
// requirepass server configuration option.
Password string
// Database to be selected after connecting to the server.
DB int
// Maximum number of retries before giving up.
// Default is to not retry failed commands.
MaxRetries int
// Dial timeout for establishing new connections.
// Default is 5 seconds.
DialTimeout time.Duration
// Timeout for socket reads. If reached, commands will fail
// with a timeout instead of blocking.
ReadTimeout time.Duration
// Timeout for socket writes. If reached, commands will fail
// with a timeout instead of blocking.
WriteTimeout time.Duration
// Maximum number of socket connections.
// Default is 10 connections.
PoolSize int
// Amount of time client waits for connection if all connections
// are busy before returning an error.
// Default is 1 second.
PoolTimeout time.Duration
// Amount of time after which client closes idle connections.
// Should be less than server's timeout.
// Default is to not close idle connections.
IdleTimeout time.Duration
// Frequency of idle checks.
// Default is 1 minute.
IdleCheckFrequency time.Duration
// Enables read only queries on slave nodes.
ReadOnly bool
}
func (opt *Options) init() {
if opt.Network == "" {
opt.Network = "tcp"
}
if opt.Dialer == nil {
opt.Dialer = func() (net.Conn, error) {
return net.DialTimeout(opt.Network, opt.Addr, opt.DialTimeout)
}
}
if opt.PoolSize == 0 {
opt.PoolSize = 10
}
if opt.DialTimeout == 0 {
opt.DialTimeout = 5 * time.Second
}
if opt.PoolTimeout == 0 {
opt.PoolTimeout = 1 * time.Second
}
if opt.IdleCheckFrequency == 0 {
opt.IdleCheckFrequency = time.Minute
}
}
func newConnPool(opt *Options) *pool.ConnPool {
return pool.NewConnPool(
opt.Dialer,
opt.PoolSize,
opt.PoolTimeout,
opt.IdleTimeout,
opt.IdleCheckFrequency,
)
}
// PoolStats contains pool state information and accumulated stats.
type PoolStats struct {
Requests uint32 // number of times a connection was requested by the pool
Hits uint32 // number of times free connection was found in the pool
Timeouts uint32 // number of times a wait timeout occurred
TotalConns uint32 // the number of total connections in the pool
FreeConns uint32 // the number of free connections in the pool
}