-
Notifications
You must be signed in to change notification settings - Fork 111
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How can I read/deserialize AssetRegistry into json? #46
Comments
just like any other package |
It tries to find AssetRegistry.uasset: var provider = new DefaultFileProvider(_gameDirectory, SearchOption.TopDirectoryOnly, true);
provider.Initialize();
//provider.SubmitKey(new FGuid(), new FAesKey(_aesKey));
provider.LoadMappings();
provider.LoadLocalization(ELanguage.English);
var allExports = provider.LoadObjectExports(_objectPath); |
This links to a completely different repo |
things are the same |
Not really. It wast obvious from the short example that you need to explicitly mount provider. |
what? |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
No description provided.
The text was updated successfully, but these errors were encountered: