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cache.ts
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cache.ts
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import { config } from './config';
export class Cache {
/**
* Cache of widths of chars in text rendering.
*/
charWidthsCache: Record<
/** fontFamily */ string,
Record<
/** fontStyleCacheKey */ string,
Record</** char */ string, /** width */ number>
>
> = {};
/**
* @return {Object} reference to cache
*/
getFontCache({
fontFamily,
fontStyle,
fontWeight,
}: {
fontFamily: string;
fontStyle: string;
fontWeight: string | number;
}) {
fontFamily = fontFamily.toLowerCase();
if (!this.charWidthsCache[fontFamily]) {
this.charWidthsCache[fontFamily] = {};
}
const fontCache = this.charWidthsCache[fontFamily];
const cacheKey = `${fontStyle.toLowerCase()}_${(
fontWeight + ''
).toLowerCase()}`;
if (!fontCache[cacheKey]) {
fontCache[cacheKey] = {};
}
return fontCache[cacheKey];
}
/**
* Clear char widths cache for the given font family or all the cache if no
* fontFamily is specified.
* Use it if you know you are loading fonts in a lazy way and you are not waiting
* for custom fonts to load properly when adding text objects to the canvas.
* If a text object is added when its own font is not loaded yet, you will get wrong
* measurement and so wrong bounding boxes.
* After the font cache is cleared, either change the textObject text content or call
* initDimensions() to trigger a recalculation
* @param {String} [fontFamily] font family to clear
*/
clearFontCache(fontFamily?: string) {
fontFamily = (fontFamily || '').toLowerCase();
if (!fontFamily) {
this.charWidthsCache = {};
} else if (this.charWidthsCache[fontFamily]) {
delete this.charWidthsCache[fontFamily];
}
}
/**
* Given current aspect ratio, determines the max width and height that can
* respect the total allowed area for the cache.
* @param {number} ar aspect ratio
* @return {number[]} Limited dimensions X and Y
*/
limitDimsByArea(ar: number) {
const { perfLimitSizeTotal } = config;
const roughWidth = Math.sqrt(perfLimitSizeTotal * ar);
// we are not returning a point on purpose, to avoid circular dependencies
// this is an internal utility
return [
Math.floor(roughWidth),
Math.floor(perfLimitSizeTotal / roughWidth),
];
}
/**
* This object contains the result of arc to bezier conversion for faster retrieving if the same arc needs to be converted again.
* It was an internal variable, is accessible since version 2.3.4
*/
arcToSegmentsCache = {};
/**
* This object keeps the results of the boundsOfCurve calculation mapped by the joined arguments necessary to calculate it.
* It does speed up calculation, if you parse and add always the same paths, but in case of heavy usage of freedrawing
* you do not get any speed benefit and you get a big object in memory.
* The object was a private variable before, while now is appended to the lib so that you have access to it and you
* can eventually clear it.
* It was an internal variable, is accessible since version 2.3.4
*/
boundsOfCurveCache = {};
}
export const cache = new Cache();