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Overhead camera view with an actual agent #15
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enhancement
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dhruvbatra
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May 10, 2020
* Better multi-proc benchmark * add instruction to run benchmark * add rationale for picking fastest run when benchmarking * fix output alignment, add argparse parameters for resolution, nprocs, and enabling semantic sensor * add default test scene * add automatic downloading of test scene data
@aclegg3 do we have this functionality already in master? Thanks. |
Not quite. The main thing we need is to automatically compute the appropriate camera pose based on the agent's bbox. |
cpaxton
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Jan 17, 2023
* update data and collect some real robot data - involves changing ROS package paths so that it will work update collect data script - add some debug information add data examples for ros teleop update setup and add new robot data collection tools add two cameras config for debugging renaming the data tools fix urdf path add fix to data add some missing features to ros Camera setup get camera pose and save it in the recorder fix a bunch of issues with missing code here setting up real robot data collection tools make it easier to see camera info when you're having issues getting it to stick update data collection for the robot + make sure we can get different poses add launch files for data labeling * update - black formatting * reformat xbox controller examples * making sure rotate-images script comes up properly * upate configuration for stretch-ros labeling tool * add stretch pregrasp + update the visualizations for rviz labeler * add some debugging information and tune pre-grasp training configuration * data tools reformatted * remove dead or unused or unfinished code and do some cleanup * update stretch xbox - explicit imports * update point cloud to remove mutables * change arrays to tuples * update folder structure + move the teleop code * black formatting for pt cloud code
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author @dhruvbatra: [I believe this feature should be implemented in habitat-api not habitat-sim but please correct me if I'm mistaken]
Feature request: we should add an overhead camera sensor so we can see the agent move around like a player in a game.
See for example:
https://raw.githubusercontent.com/StanfordVL/GibsonEnv/master/misc/husky_camera.png
https://raw.githubusercontent.com/Unity-Technologies/obstacle-tower-env/master/banner.png
This could be an additional "sensor" that is attached to the agent, but the observations from this sensor are not used by the agent (the agent only uses ego-centric camera).
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