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Gfx-replay and JSON serialization fixes #1758

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eundersander
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Motivation and Context

A few related fixes. Motivation: Gfx-replay will be used soon for Blender import as well as batch rendering.

How Has This Been Tested

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have read the CONTRIBUTING document.
  • I have completed my CLA (see CONTRIBUTING)
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@facebook-github-bot facebook-github-bot added the CLA Signed Do not delete this pull request or issue due to inactivity. label May 18, 2022
addMember(obj, "shaderTypeToUse", x.shaderTypeToUse, allocator);
addMember(obj, "overridePhongMaterial", x.overridePhongMaterial, allocator);
addMember(obj, "hasSemanticTextures", x.hasSemanticTextures, allocator);
JsonGenericValue toJsonValue(const esp::assets::AssetInfo& x,
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moving these implementations to the cpp to avoid compile errors

@eundersander eundersander force-pushed the eundersander/gfx_replay_fixes branch from e3e9de7 to cbec4b9 Compare July 13, 2022 18:25
@eundersander eundersander merged commit 0c33790 into facebookresearch:main Jul 14, 2022
@eundersander eundersander deleted the eundersander/gfx_replay_fixes branch January 9, 2023 03:20
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4 participants