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[bugfix] - skip non-triangle mesh primitives in mesh join for navmesh recomputation #1951

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merged 1 commit into from
Nov 29, 2022

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aclegg3
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@aclegg3 aclegg3 commented Nov 28, 2022

Motivation and Context

@mosra fixed a bug with non-triangle primitive support in #1888. This worked for physics, but was not being applied to navmesh recomputation resulting in artifacts for affected scenes. See comments for details.

How Has This Been Tested

Locally with FP scene 102816627.

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have read the CONTRIBUTING document.
  • I have completed my CLA (see CONTRIBUTING)
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@aclegg3 aclegg3 requested a review from mosra November 28, 2022 23:53
@facebook-github-bot facebook-github-bot added the CLA Signed Do not delete this pull request or issue due to inactivity. label Nov 28, 2022
@aclegg3 aclegg3 merged commit 224f99c into main Nov 29, 2022
@aclegg3 aclegg3 deleted the join-mesh-skip-non-triangles branch November 29, 2022 16:46
@mukulkhanna
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mukulkhanna commented Nov 29, 2022

Thanks Alex! Yes, this seems to be working. Here's a before (without the above commit) and after (with the above commit) of a sample scene's topdown map:

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4 participants