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--[PBR Update 1 of 3] Map materials' extension/layer data to Drawables cache #2112

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merged 10 commits into from
May 18, 2023

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jturner65
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Motivation and Context

This PR is the first of 3 (or possibly 4) PRs to implement Habitat's new PBR materials extension support, drawn from the original WIP found here.

In this PR the gltf extension data present in the Magnum material are loaded into each drawable's existing cache structure, to be more easily accessed each draw. No changes to the shader are present in this PR.

How Has This Been Tested

Existing C++ and python tests pass locally.

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My code follows the code style of this project.
  • My change requires a change to the documentation.
  • I have updated the documentation accordingly.
  • I have read the CONTRIBUTING document.
  • I have completed my CLA (see CONTRIBUTING)
  • I have added tests to cover my changes.
  • All new and existing tests passed.

@facebook-github-bot facebook-github-bot added the CLA Signed Do not delete this pull request or issue due to inactivity. label May 18, 2023
.addSource(flags_ & Flag::ObjectId ? "#define OBJECT_ID\n" : "")
.addSource(flags_ & Flag::ClearCoatLayer ? "#define CLEAR_COAT\n" : "")
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Oops one flag got past me as I cherry picked this. If this antagonizes anyone 😁 I'll get rid of it, but it's going to be added in the next PR anyway.

@jturner65 jturner65 requested a review from mosra May 18, 2023 17:19
src/esp/gfx/PbrDrawable.cpp Outdated Show resolved Hide resolved
src/esp/gfx/PbrDrawable.cpp Show resolved Hide resolved
src/esp/gfx/PbrDrawable.cpp Outdated Show resolved Hide resolved
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I left some comments! I'll let others weigh in on the enum usage concerns before approving.

Mn::Shaders::PhongGL::Flag::InstancedObjectId) ||
((flags_ & Mn::Shaders::PhongGL::Flag::ObjectIdTexture)) ==
Mn::Shaders::PhongGL::Flag::ObjectIdTexture))
: (((flags_ >= Mn::Shaders::PhongGL::Flag::InstancedObjectId) ||
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Why do we compare flags with >=? Isn't flags basically a bitfield?

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that's how magnum compares multi-bit flags

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Docs for reference, >= is chosen because it looks close to a ⊇, a symbol for a superset.

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Ok so, what the heck do these lines mean? :) Is it testing whether flags_ includes InstanceObjectId?

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Is it testing whether flags_ includes InstanceObjectId?

Yes. It's a shorthand for (a & other) == other, as the docs say. It does exactly what it did before -- checking if one set of bits is a superset of the other set -- just in a more concise way.

src/esp/gfx/PbrDrawable.cpp Outdated Show resolved Hide resolved
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src/esp/gfx/PbrShader.h Outdated Show resolved Hide resolved
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@jturner65 jturner65 merged commit 957e419 into main May 18, 2023
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@jturner65 jturner65 deleted the PBR_MaterialsToDrawablesCache branch May 18, 2023 23:32
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5 participants