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[SYSTEM] - PF1 #6

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dmrickey opened this issue Jan 5, 2022 · 1 comment
Closed

[SYSTEM] - PF1 #6

dmrickey opened this issue Jan 5, 2022 · 1 comment
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enhancement New feature or request

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@dmrickey
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dmrickey commented Jan 5, 2022

PF1

Untested I just inspected an actor through the console to make sure and this should be everything you need.

export default {
  "ACTOR_CLASS_TYPE": "npc",
  "ITEM_QUANTITY_ATTRIBUTE": "data.quantity",
  "ITEM_TYPE_ATTRIBUTE": "type",
  "ITEM_TYPE_FILTERS": "attack,buff,class,feat,race,spell",
  "DYNAMIC_ATTRIBUTES": [
      {
          name: "Platinum Coins",
          path: "data.currency.pp",
          img: "systems/pf1/icons/items/inventory/coins-silver.jpg"
      },
      {
          name: "Gold Coins",
          path: "data.currency.gp",
          img: "systems/pf1/icons/items/inventory/coin-gold.jpg"
      },
      {
          name: "Silver Coins",
          path: "data.currency.sp",
          img: "systems/pf1/icons/items/inventory/coin-silver.jpg"
      },
      {
          name: "Copper Coins",
          path: "data.currency.cp",
          img: "systems/pf1/icons/items/inventory/coin-copper.jpg"
      }
  ]
}
@dmrickey dmrickey added the enhancement New feature or request label Jan 5, 2022
@Haxxer
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Haxxer commented Jan 5, 2022

Approved, will add in 1.0.1

@Haxxer Haxxer closed this as completed Jan 6, 2022
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