You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Get Ingredient has been reworked and seems to be functioning pretty good, it is not as rigid as the first implementation.
example: if the player already has a final ingredient in hands, it will only add that ingredient to the plate, without executing the whole sequence from the start.
This applies to every point of the sequence.
I've also used distance to chose the 'best' counters to interact with
The text was updated successfully, but these errors were encountered: