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For the blender shader graph, set texture node alpha to Channel Packed. #365

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yoyotam3 opened this issue Jun 24, 2024 · 0 comments
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f3d Has to do with the "f3d" code common to all games

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@yoyotam3
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This just should make the viewport view match actual results a bit more closely. Currently if a texture has 0 alpha, it'll show up as black when transparency isn't 0 in the combiner instead of showing the actual texture color. Setting the alpha to Channel Packed makes it show its color which makes combiners which use texture alpha for non-standard purposes display correctly.

@Dragorn421 Dragorn421 added the f3d Has to do with the "f3d" code common to all games label Aug 22, 2024
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