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This just should make the viewport view match actual results a bit more closely. Currently if a texture has 0 alpha, it'll show up as black when transparency isn't 0 in the combiner instead of showing the actual texture color. Setting the alpha to Channel Packed makes it show its color which makes combiners which use texture alpha for non-standard purposes display correctly.
The text was updated successfully, but these errors were encountered:
This just should make the viewport view match actual results a bit more closely. Currently if a texture has 0 alpha, it'll show up as black when transparency isn't 0 in the combiner instead of showing the actual texture color. Setting the alpha to Channel Packed makes it show its color which makes combiners which use texture alpha for non-standard purposes display correctly.
The text was updated successfully, but these errors were encountered: