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[F3D] Cmd size not taken into account when creating tile scroll offsets #416

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jesusyoshi54 opened this issue Aug 11, 2024 · 3 comments
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bug Something isn't working f3d Has to do with the "f3d" code common to all games

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@jesusyoshi54
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jesusyoshi54 commented Aug 11, 2024

For example gsSPLightColor will increment DL length by one, when it is actually 2 cmds.
Causes tile scrolling to affect the wrong display list cmds leading to graphical glitches

it seems to only affect gsSPLightColor from my testing but there may be other forgotten cmds

@Dragorn421
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Fixed by #419 ? @jesusyoshi54

@Dragorn421 Dragorn421 added bug Something isn't working f3d Has to do with the "f3d" code common to all games labels Aug 22, 2024
@Lilaa3
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Lilaa3 commented Aug 22, 2024

I inspected all commands so I'd say it is fixed

@Dragorn421
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Fixed by #419

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