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It would be very useful if a section in the README.md is dedicated to tunnelling for games and how to maximise the speed. Since the guides of TCP reverse tunnelling is spread across the long documentation and is hard to follow and under which protocol should be used to hosting (TCP Port Multiplexing OR TCP Stream Multiplexing)
Describe alternatives you've considered
I tried to follow the tutorial, but are unable to succeed in tunnelling for a Minecraft server.
Affected area
Docs
Installation
Performance and Scalability
Security
User Experience
Test and Release
Developer Infrastructure
Client Plugin
Server Plugin
Extensions
Others
The text was updated successfully, but these errors were encountered:
We currently do not have such a plan. If there is enough time in the future, the document content will be migrated to an independent document site, which may be more suitable for such content.
Describe the feature request
It would be very useful if a section in the README.md is dedicated to tunnelling for games and how to maximise the speed. Since the guides of TCP reverse tunnelling is spread across the long documentation and is hard to follow and under which protocol should be used to hosting (TCP Port Multiplexing OR TCP Stream Multiplexing)
Describe alternatives you've considered
I tried to follow the tutorial, but are unable to succeed in tunnelling for a Minecraft server.
Affected area
The text was updated successfully, but these errors were encountered: