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This repository has been archived by the owner on Dec 6, 2017. It is now read-only.
What steps will reproduce the problem?
1. every mapchange
What is the expected output? What do you see instead?
[2012-10-16 11:07] Vortex is shutting down...
[2012-10-16 11:07] INFO: All players saved.
[2012-10-16 11:07] OK!
[2012-10-16 11:07] ------- Server Initialization -------
[2012-10-16 11:07] PvM Invasion mode activated!
[2012-10-16 11:07] AI: FAILED to load nodes file.
[2012-10-16 11:07] 0 teams with 0 entities
[2012-10-16 11:07] INFO: 49 entities in use (4% capacity).
[2012-10-16 11:07] World spawned 4 shell packs
[2012-10-16 11:07] World spawned 4 bullet packs
[2012-10-16 11:07] World spawned 4 grenade packs
[2012-10-16 11:07] World spawned 4 rocket packs
[2012-10-16 11:07] World spawned 4 slug packs
[2012-10-16 11:07] World spawned 4 cell packs
[2012-10-16 11:07] Grid file not found.
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame,
aborting!
[2012-10-16 11:07] 461 Nodes Created
[2012-10-16 11:07] Unable to save grid file:
/home/quake2/quake2_vortex/vortex/Settings/grd/casita_01.grd
What version of the product are you using? On what operating system?
r1q2+ vortex chile 3.1a on debian squeeze
Please provide any additional information below.
Original issue reported on code.google.com by schenken...@gmail.com on 16 Oct 2012 at 9:09
The text was updated successfully, but these errors were encountered:
sorry but google didn't send me any information of this, found out about it
just after casually passing by lol
don't worry, it's not fatal and it's mostly because it has to do a shitload of
traces to place monsters and create the grid
still, place me a response if you're still interested
Original comment by forsaken...@gmail.com on 13 Jan 2013 at 1:12
Original issue reported on code.google.com by
schenken...@gmail.com
on 16 Oct 2012 at 9:09The text was updated successfully, but these errors were encountered: