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Form1.cs
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Form1.cs
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//#define BOREDOM_ENABLED
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Numerics;
/*
* Interesting Patterns
*
* w128h128v5i2(s4i1x91y74[4m2][5m2][5m2][1m3])(s4i2x3y110[5m3][4m1][5m0][4m1])
*
* Put together a few "counting" machines similar to this one:
* r100w64h64v2i1(s4i2x11y5[5m1][5m0][1m1][5m0])
* Get strange results:
* r100w64h64v2i4(s4i2x11y5[5m1][5m0][1m1][5m0])(s4i0x15y4[5m0][5m0][2m1][5m0])(s4i1x35y57[5m4][5m3][4m3][0m0])(s4i1x13y49[4m2][5m0][1m4][0m0])
*
*/
namespace TuringRand
{
public partial class Form1 : Form
{
private Bitmap image;
private DataTypes.BitmapUnsafe _image;
#if BOREDOM_ENABLED
private const int boredomlimit = 8;
#endif
public Form1()
{
InitializeComponent();
this.pictureBox1.interpolation = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
this.button_randomize.Click += new EventHandler(button_randomize_Click);
this.checkbox_executionstate.CheckedChanged += new EventHandler(checkbox_executionstate_CheckedChanged);
this.button_restart.Click += new EventHandler(button_restart_Click);
this.button_fromstring.Click += new EventHandler(button_fromstring_Click);
this.button_singlestep.Click += new EventHandler(button_singlestep_Click);
this.numeric_executionrate.ValueChanged += new EventHandler(numeric_executionrate_ValueChanged);
timer = new Timer();
timer.Interval = 50;
timer.Tick += new EventHandler(timer_Tick);
#if BOREDOM_ENABLED
this.checkbox_autoreset.Enabled = true;
this.label_boredom.Enabled = true;
this.textbox_boredom.Enabled = true;
#endif
}
int executionrate;
bool numeric_executionrate_override = false;
void numeric_executionrate_ValueChanged(object sender, EventArgs e)
{
if (numeric_executionrate_override) return;
executionrate = (int)Math.Round((decimal)(image.Width * image.Height) * this.numeric_executionrate.Value / 100.0m);
if (executionrate < 1) executionrate = 1;
if (this.textbox_machines.TextLength < 1) return;
if (this.textbox_machines.Text[0] != 'r')
{
this.textbox_machines.Text = "r" + this.numeric_executionrate.Value.ToString() + this.textbox_machines.Text;
}
else
{
int index = this.textbox_machines.Text.IndexOf('w');
if (index < 10)
{
this.textbox_machines.Text = "r" + this.numeric_executionrate.Value.ToString() + this.textbox_machines.Text.Substring(index);
}
}
}
void button_fromstring_Click(object sender, EventArgs e)
{
FromString(this.textbox_machines.Text);
}
void button_restart_Click(object sender, EventArgs e)
{
boring = int.MinValue;
boredom = 0;
this.pictureBox1.BackgroundImage = null;
for (int y = 0; y < this.numeric_height.Value; y++)
{
for (int x = 0; x < this.numeric_width.Value; x++)
{
image.SetPixel(x, y, Color.FromArgb(255, 0, 0, 0));
}
}
for (int n = 0; n < instances.Count; n++)
{
instances[n].Reset();
}
}
private int boredom = 0;
private BigInteger boring = -1;
List<TuringMachine.StateMachine> instances;
void button_singlestep_Click(object sender, EventArgs e)
{
this.pictureBox1.BackgroundImage = null;
_image.Lock();
for (int n = 0; n < executionrate; n++)
{
for (int i = 0; i < instances.Count; i++)
{
instances[i].Handle();
}
}
#if BOREDOM_ENABLED
BigInteger _boring = _image.IsBoring();
#endif
_image.Unlock();
this.pictureBox1.BackgroundImage = image;
#if BOREDOM_ENABLED
if (_boring == 0 || _boring == boring)
{
boredom++;
}
else
{
boredom = 0;
boring = _boring;
}
if (boredom >= boredomlimit - 1)
{
if (boredom > boredomlimit - 1)
{
this.textbox_boredom.Text = "probably halted";
}
else
{
this.textbox_boredom.Text = boredom.ToString();
}
boredom = boredomlimit - 1;
if (this.checkbox_autoreset.Checked && sender == null) button_randomize_Click(null, null);
}
else
{
this.textbox_boredom.Text = boredom.ToString();
}
#endif
}
void timer_Tick(object sender, EventArgs e)
{
timer.Stop();
button_singlestep_Click(null, null);
if (this.checkbox_executionstate.Checked) timer.Start();
}
private Timer timer;
void checkbox_executionstate_CheckedChanged(object sender, EventArgs e)
{
if (this.checkbox_executionstate.Checked)
{
timer.Start();
this.button_singlestep.Enabled = false;
}
else
{
timer.Stop();
this.button_singlestep.Enabled = true;
}
}
void button_randomize_Click(object sender, EventArgs e)
{
this.checkbox_executionstate.Enabled = true;
this.button_singlestep.Enabled = !this.checkbox_executionstate.Checked;
boring = int.MinValue;
boredom = 0;
this.textbox_boredom.Text = boredom.ToString();
this.pictureBox1.BackgroundImage = null;
string text = "r" + this.numeric_executionrate.Value.ToString();
text += "w" + this.numeric_width.Value.ToString() + "h" + this.numeric_height.Value.ToString();
image = new Bitmap((int)this.numeric_width.Value, (int)this.numeric_height.Value, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
numeric_executionrate_ValueChanged(null, null);
_image = new DataTypes.BitmapUnsafe(image);
for (int y = 0; y < this.numeric_height.Value; y++)
{
for (int x = 0; x < this.numeric_width.Value; x++)
{
image.SetPixel(x, y, Color.FromArgb(255, 0, 0, 0));
}
}
text += "v" + this.numeric_values.Value.ToString();
if (this.checkbox_samemachine.Checked)
{
List<TuringMachine.State> states = new List<TuringMachine.State>();
text += "m" + this.numeric_states.Value.ToString() + "s";
for (int n = 0; n < this.numeric_states.Value; n++)
{
TuringMachine.State state = new TuringMachine.State((int)this.numeric_values.Value);
states.Add(state);
text += state.ToString();
}
instances = new List<TuringMachine.StateMachine>();
text += "i" + this.numeric_instances.Value.ToString();
for (int n = 0; n < this.numeric_instances.Value; n++)
{
TuringMachine.StateMachine what = new TuringMachine.StateMachine(_image, states);
instances.Add(what);
text += what.ToString(true);
}
}
else
{
instances = new List<TuringMachine.StateMachine>();
text += "i" + this.numeric_instances.Value.ToString();
for (int n = 0; n < this.numeric_instances.Value; n++)
{
List<TuringMachine.State> states = new List<TuringMachine.State>();
for (int subn = 0; subn < this.numeric_states.Value; subn++)
{
TuringMachine.State state = new TuringMachine.State((int)this.numeric_values.Value);
states.Add(state);
}
TuringMachine.StateMachine what = new TuringMachine.StateMachine(_image, states);
instances.Add(what);
text += what.ToString(false);
}
}
this.textbox_machines.Text = text;
}
public void FromString(string value)
{
try
{
boring = int.MinValue;
boredom = 0;
int index;
if (value[0] == 'w')
{
value = value.Substring(1);
this.numeric_executionrate.Value = 100.0m;
}
else if (value[0] == 'r')
{
value = value.Substring(1);
index = value.IndexOf('w');
decimal rate = Convert.ToDecimal(value.Substring(0, index));
numeric_executionrate_override = true;
this.numeric_executionrate.Value = rate;
numeric_executionrate_override = false;
value = value.Substring(index + 1);
}
else throw new Exception("unrecognized initial character");
index = value.IndexOf('h');
int width = Convert.ToInt32(value.Substring(0, index));
this.numeric_width.Value = width;
value = value.Substring(index + 1);
index = value.IndexOf('v');
int height = Convert.ToInt32(value.Substring(0, index));
this.numeric_height.Value = height;
value = value.Substring(index + 1);
this.textbox_boredom.Text = boredom.ToString();
this.pictureBox1.BackgroundImage = null;
image = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
_image = new DataTypes.BitmapUnsafe(image);
numeric_executionrate_ValueChanged(null, null);
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
image.SetPixel(x, y, Color.FromArgb(255, 0, 0, 0));
}
}
int indexm, indexi;
indexm = value.IndexOf('m');
indexi = value.IndexOf('i');
if (indexm < 0) indexm = int.MaxValue;
if (indexi < 0) indexi = int.MaxValue;
bool samemachine;
samemachine = indexm < indexi;
this.checkbox_samemachine.Checked = samemachine;
index = indexm < indexi ? indexm : indexi;
int numeric_values = Convert.ToInt32(value.Substring(0, index));
this.numeric_values.Value = numeric_values;
value = value.Substring(index + 1);
if (samemachine)
{
List<TuringMachine.State> states = new List<TuringMachine.State>();
index = value.IndexOf('s');
int statecount = Convert.ToInt32(value.Substring(0, index));
this.numeric_states.Value = statecount;
value = value.Substring(index + 1);
for (int n = 0; n < statecount; n++)
{
index = value.IndexOf(']');
TuringMachine.State state = TuringMachine.State.FromString(value.Substring(0, index + 1), numeric_values);
value = value.Substring(index + 1);
states.Add(state);
}
instances = new List<TuringMachine.StateMachine>();
value = value.Substring(1);
index = value.IndexOf('(');
int instancecount = Convert.ToInt32(value.Substring(0, index));
this.numeric_instances.Value = instancecount;
value = value.Substring(index);
for (int n = 0; n < this.numeric_instances.Value; n++)
{
index = value.IndexOf(')');
TuringMachine.StateMachine what = TuringMachine.StateMachine.FromString(_image, value.Substring(0, index + 1), states);
value = value.Substring(index + 1);
instances.Add(what);
}
}
else
{
instances = new List<TuringMachine.StateMachine>();
index = value.IndexOf('(');
int instancecount = Convert.ToInt32(value.Substring(0, index));
this.numeric_instances.Value = instancecount;
value = value.Substring(index);
for (int n = 0; n < this.numeric_instances.Value; n++)
{
index = value.IndexOf(')');
TuringMachine.StateMachine what = TuringMachine.StateMachine.FromString(_image, value.Substring(0, index + 1), numeric_values);
value = value.Substring(index + 1);
instances.Add(what);
}
this.numeric_states.Value = instances[0]._states.Count;
}
this.checkbox_executionstate.Enabled = true;
this.button_singlestep.Enabled = !this.checkbox_executionstate.Checked;
}
catch (Exception e)
{
MessageBox.Show("Failed to parse string."+Environment.NewLine+Environment.NewLine+"Error given:" + Environment.NewLine + e.Message);
}
}
}
}