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Can't suppress polygon simplification #88
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What zoom level is your screenshot at? The MVT design involves snapping to a discrete grid of usually 4096x4096 pixels so this might be the effect of overzooming + precision loss. |
@bdon My screenshot is from around zoom level 10, so within the min and max I passed in to Tippecanoe. I appreciate that background, though. I'll keep thinking on it! |
@rbrtmrtn I've come across this issue myself before. Looking at youe data you may want to make max zoom 18? |
@mtravis thanks for the suggestion to check out zoom levels. I'm re-running Tippe with maxzoom 18. Something I'm wondering — whatever I set the maxzoom to, as long as I'm viewing the tiles below that zoom level, is there a reason the geometries would look off? Do I need to tinker with something the tile resolution flags? 🤔 Perhaps related? mapbox/tippecanoe#609 |
This is what worked for me in the end, for forever posterity 😄
I think it was |
Hello!
I have hexagons that look like this:
which I'm trying to turn into vector tiles. This is the command I'm using:
cat ./summary_hexagons.geojson | tippecanoe \ --minimum-zoom=6 \ --maximum-zoom=16 \ --no-line-simplification \ --no-tile-compression \ --no-tiny-polygon-reduction \ --no-feature-limit \ --no-tile-size-limit \ --force \ --output-to-directory ./summary_hexagons
For some reason they come out looking a bit misshapen:
Can anyone think of what I might be doing wrong? I was hoping
--no-line-simplification
would do the trick, but it seems like some simplification might still be happening. Thank you any advance for any thoughts!The text was updated successfully, but these errors were encountered: