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Semi transparent material #37
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Hey, really good question. The short version is that I think I have this implemented, but I'm not personally using any alpha textures in my project right now so I'm not sure if it works. The relevant code is, to pass in a Can you try that and let me know if it works? It's a while since I looked at this, so BJS may have changed. Also the above is assuming that there's just one texture with alpha - if you wanted to apply a separate texture for the opacity then I don't have any code for that yet, though I don't think it would be very hard to support. |
Setting |
Okay, the texture parameters get into an area I'm not very familiar with. My recollection is that setting For the clipping thing, do both the grass and the brown bricks in that screenshot have some kind of alpha enabled? Clipping like that is expected if multiple parts of the terrain need alpha blending (since terrain voxels are merged into large per-chunk meshes), but I don't know why it would happen for opaque meshes. Can you describe more about what's going on? |
I finally got some time to look into this issue one more time. If I set |
Closing this for now, but if it resurfaces please do file it. (Maybe as a new issue, since I think Babylon has versioned up since this was filed, so the behavior's probably changed..) |
I have some textures (such as glass) that have alpha channel. But if I make a block with it then the parts with alpha become full transparent. I did a little research on this and it seems babylon standard material does alpha testing instead of alpha blending, so any pixel with alpha < 0.5 becomes fully transparent. To support alpha channel,
opacityTexture
needs to be set on the material. But after looking through the code it's not obvious where to set this.The text was updated successfully, but these errors were encountered: