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Wrapper around Roact & Roact Hooks to simplify UI development and add full, correct Luau typing

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froact

Froact is a wrapper around Roact and Roact Hooks to make UI development easier via utilies and improved types.

Adding froact

You can download the latest release of froact as a rbxm file from https://github.com/fewkz/froact/releases.

Froact can be added to your project via Wally by adding this line under dependencies.

froact = "fewkz/froact@0.2.0"

How to use

Froact needs to be configured in order to be used:

local baseFroact = require(path.to.froact)
local froact = baseFroact.configure({
    Roact = Roact,
    Hooks = Hooks.new(Roact),
    defaultProperties = {
        { class = "GuiObject", property = "BorderSizePixel", value = 0 }
    },
})

Configuration is where you give froact a reference to Roact and RoactHooks. You can also set default properties to be applied to all elements froact creates. For a good starting config, see fluf-example-game/src/FroactConfig.lua.

This configured version of froact should be used, not the base froact module.

Features

froact.c lets you create a functional component.

local Timer = froact.c({ pure = true, name = "Timer" }, function(props, hooks)
    local count, setCount = hooks.useState(0)
    hooks.useEffect(function()
        local thread = task.spawn(function()
            while true do
                task.wait(1)
                setCount(function(count)
                    return count + 1
                end)
            end
        end)
        return function()
            task.cancel(thread)
        end)
    end, {})
    return froact.TextLabel({
        Text = "It's been "..count.." seconds"
    })
end)

The first parameter configures the component. It supports pure to make the component a PureComponent, which only re-renders if it's properties or state change. It also supports name which is the name of the Roact component. Froact also uses the name of the component when generating a name with froact.list.

Froact is designed to be used by calling the component directly, rather than using Roact.createElement. Froact is designed to give you full luau type checking support this way.

type ReverseLabelProps = { text: string, layoutOrder: number? }
local ReverseLabel = froact.c({ name = "ReverseLabel" }, function(props: ReverseLabelProps, hooks)
    local reversed = string.reverse(props.text)
    return froact.TextLabel({ Text = reversed, LayoutOrder = props.layoutOrder })
end)
local element = ReverseLabel({
    layoutOrder = "five" -- Luau would warn against this
    -- Luau will warn that text was not specified
})

froact.list takes an array of elements and returns a Roact fragment with generated keys for each element. If the setOrder config is enabled, it will set the LayoutOrder of elements. If an element is not an instance component, it will instead assign layoutOrder to props.

If the orderByName config is enabled, keys will be prefixed by a number that can be sorted by a UIListLayout with SortOrder.Name. This makes the tree in the explorer easier to read in studio.

The key of elements can be set to the value of a prop using the key config.

local list1 = froact.list({ setOrder = true }, {
    froact.UIListLayout({ SortOrder = Enum.SortOrder.LayoutOrder }), -- Gets named UIListLayout
    froact.TextLabel({ Text = "This line is first" }), -- Gets named TextLabel 1
    froact.TextLabel({ Text = "This line is second" }), -- Gets named TextLabel 2
    Timer({}) -- Gets named Timer, since `name` was defined on it.
    ReverseLabel({ text = "This line is last" }) -- Gets named ReverseLabel, and has `layoutOrder` set.
})
local list2 = froact.list({ orderByName = true, key = "Text" }, {
    froact.UIListLayout({ SortOrder = Enum.SortOrder.Name }), -- Gets named UIListLayout
    froact.TextLabel({ Text = "First line" }), -- Gets named 1 | First line
    froact.TextLabel({ Text = "Second line" }), -- Gets named 2 | Second line
})

You can connect to the events of an instance component via the onEventName prop.

local element = froact.TextButton({
    onActivated = function()
        print("Button was pressed")
    end 
})

You can connect to when a property of an instance component changes via the bindPropertyName prop. Froact only has bind props for Text, TextBounds, and all Absolute... properties. Binds for TextBounds and Absolute... properties will trigger as soon as the element is mounted.

local element = froact.TextBox({
    bindText = function(rbx)
        print("Text was changed to", rbx.Text)
    end 
})

To assign a ref to an element, you can use the ref prop

local ref = froact.Roact.createRef()
local element = froact.TextLabel({ ref = ref })

Froact has support for turning template-based UI into components. This is useful when gradually porting an existing codebase to Roact, or for having legacy UI still work without having to recode it.

local HealthBarTemplate = froact.template({ name = "HealthBar" }, function(name, parent, onUpdate)
    local rbx = ReplicatedStorage.UI.HealthBar:Clone()
    rbx.Name = name
    rbx.Parent = parent
    onUpdate(function(props: { percent: number })
        rbx.Percent.Size = UDim2.fromScale(props.percent, 0)
    end)
    return function()
        rbx:Destroy()
    end
})
-- Can be used like an ordinary component!
local element = froact.ScreenGui({}, HealthBarTemplate({ percent = 0.5 }))
froact.Roact.mount(element, Players.LocalPlayer.PlayerGui, "HealthBar")

Templates do not support hooks by default, so if you want to add functionality you should wrap the template in another froact component.

Migrating to froact

Froact, as a Roact wrapper, is completely compatible with Roact. You can simply sprinkle in some froact code to your existing Roact codebase and immediately reap the benefits froact can offer. In the video, note how the props that Luau infers immediately become way better after changing from Roact to froact.

Code_2023-04-08_06-23-10.mp4

Froact with intellisense

When using a Luau language server, like luau-lsp, froact will provide full intellisense out of the box, giving you autocomplete as such:

2023-04-08_06-25-37

And automatically typed parameters to callbacks (see Issues, however):

Code_2023-04-08_06-22-46

VSCode Snippets

Here's a gist that includes some VSCode snippets for froact you can add to your user snippets manually. https://gist.github.com/fewkz/7e55030bf9c7e17c76e00baf2c0283bb

Issues

If you run into issues where, you're creating an element like: TextButton({ onActivated = function(rbx) end }), and Luau is unable to infer rbx as TextButton, you may want to set the following parameters to True:

froact/generate.py

Lines 26 to 29 in 0b749d9

INLINE_INHERITED_PROPERTIES = False
INLINE_INHERITED_CALLBACKS = False
INLINE_ENTIRE_TYPE = False
INLINE_CALLBACKS = False
After which, run the following command: python generate.py > froactful.lua. This will fix Luau not being able to infer the parameter correctly, but may drastically increase the size of froactful.lua, the added convenience is definitely worth it however. The distributed version of froact has these set to False by default.

froact testing

Generated by Rojo 7.2.1.

Getting Started

To build the place from scratch, use:

rojo build -o "testing.rbxl" testing.project.json

Next, open testing.rbxl in Roblox Studio and start the Rojo server:

rojo serve testing.project.json

For more help, check out the Rojo documentation.

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Wrapper around Roact & Roact Hooks to simplify UI development and add full, correct Luau typing

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