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When using the plugin for lua it works nicely except for If Then Else blocks where
function onNodeConnectionChange(args)
if entity.isInboundNodeConnected(0) then
storage.inputOpen = entity.getInboundNodeLevel(0)
else
storage.inputOpen = true
end
end
gets turned into
function onNodeConnectionChange(args)
if entity.isInboundNodeConnected(0) then
storage.inputOpen = entity.getInboundNodeLevel(0)
else
storage.inputOpen = true
end
end
The text was updated successfully, but these errors were encountered:
I don't think there is much that can be done about it. When you look at the [+] or [-] in the left margin you can see want the parsers thinks are foldable lines. And you see no [+] or [-] is shown at the "else" line. So the lua parser needs to be more advance
When using the plugin for lua it works nicely except for If Then Else blocks where
gets turned into
The text was updated successfully, but these errors were encountered: