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I encountered this annoying issue #42 when using playOnHover.
Longer Sounds would only be stoppable by clicking one playing sound after the other.
Now it is synchonized with deselectAllSounds when clicking the empty map.
Unfortunately, when exthausively using the playOnHover feature some state changes seem to be so slow, that not all sounds will reliably stop.
But the majority of them will, so this is a small improvement.