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v11.go
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v11.go
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package system
import (
"fmt"
"github.com/ipfs/go-cid"
actorstypes "github.com/filecoin-project/go-state-types/actors"
system11 "github.com/filecoin-project/go-state-types/builtin/v11/system"
"github.com/filecoin-project/go-state-types/manifest"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
)
var _ State = (*state11)(nil)
func load11(store adt.Store, root cid.Cid) (State, error) {
out := state11{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make11(store adt.Store, builtinActors cid.Cid) (State, error) {
out := state11{store: store}
out.State = system11.State{
BuiltinActors: builtinActors,
}
return &out, nil
}
type state11 struct {
system11.State
store adt.Store
}
func (s *state11) GetState() interface{} {
return &s.State
}
func (s *state11) GetBuiltinActors() cid.Cid {
return s.State.BuiltinActors
}
func (s *state11) SetBuiltinActors(c cid.Cid) error {
s.State.BuiltinActors = c
return nil
}
func (s *state11) ActorKey() string {
return manifest.SystemKey
}
func (s *state11) ActorVersion() actorstypes.Version {
return actorstypes.Version11
}
func (s *state11) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}