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v3.go
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v3.go
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package system
import (
"fmt"
"github.com/ipfs/go-cid"
"golang.org/x/xerrors"
actorstypes "github.com/filecoin-project/go-state-types/actors"
"github.com/filecoin-project/go-state-types/manifest"
system3 "github.com/filecoin-project/specs-actors/v3/actors/builtin/system"
"github.com/filecoin-project/lotus/chain/actors"
"github.com/filecoin-project/lotus/chain/actors/adt"
)
var _ State = (*state3)(nil)
func load3(store adt.Store, root cid.Cid) (State, error) {
out := state3{store: store}
err := store.Get(store.Context(), root, &out)
if err != nil {
return nil, err
}
return &out, nil
}
func make3(store adt.Store) (State, error) {
out := state3{store: store}
out.State = system3.State{}
return &out, nil
}
type state3 struct {
system3.State
store adt.Store
}
func (s *state3) GetState() interface{} {
return &s.State
}
func (s *state3) GetBuiltinActors() cid.Cid {
return cid.Undef
}
func (s *state3) SetBuiltinActors(c cid.Cid) error {
return xerrors.New("cannot set manifest cid before v8")
}
func (s *state3) ActorKey() string {
return manifest.SystemKey
}
func (s *state3) ActorVersion() actorstypes.Version {
return actorstypes.Version3
}
func (s *state3) Code() cid.Cid {
code, ok := actors.GetActorCodeID(s.ActorVersion(), s.ActorKey())
if !ok {
panic(fmt.Errorf("didn't find actor %v code id for actor version %d", s.ActorKey(), s.ActorVersion()))
}
return code
}