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Update README.md #23

Merged
merged 3 commits into from
May 21, 2019
Merged

Update README.md #23

merged 3 commits into from
May 21, 2019

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tmaul
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@tmaul tmaul commented May 21, 2019

Thought I would add some more, without getting too political. This can go more or less political as needed ;)

I think we need to add compiling instructions as well (eventually!)

tmaul added 3 commits May 21, 2019 15:08
Thought I would add some more, without getting too political. This can go more or less political as needed ;)

 I think we need to add compiling instructions as well (eventually!)
I have not even been drinking, my english is just that bad...
@dinkc64 dinkc64 merged commit ea60e8e into master May 21, 2019
@tmaul tmaul deleted the readme-updates branch May 22, 2019 08:47
tmaul added a commit that referenced this pull request Jan 23, 2020
# This is the 1st commit message:

fix merge

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some more little changes

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prescale the display

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audio investigation

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figured out what the problem is with the .cue loading, lack the brain power to fix it right now lol

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move mousey related things together

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first prototype of joystic support on menu

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joypad support in the menu. Not sure if this should be swapped back to joystick

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fix win sdl build (function name conflict)

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small tweak to enable software gamma in windowed mode

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might as well put the delays back in

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minor cleanup

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oops

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oops

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make dsp disabled by default

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make dsp disabled by default

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tighten timing delays up to what they should be

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use propper paths

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never meant to change this

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undo the path changes for now

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tighten timing delays up to what they should be

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use propper paths

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never meant to change this

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undo the path changes for now

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add interpolation options as those make more of a difference than dsp (no command line options currently

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I did it again
tmaul added a commit that referenced this pull request Jan 23, 2020
# This is the 1st commit message:

fix merge

# This is the commit message #2:

fix wonky vfps checks

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Init points for ingame gui (SDL2 only)

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more hooks for ingame gui

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pontless bit of ingame menu

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this menu is going to end up horrific

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next part will be to define some menus

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start splitting the common gui stuff out

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a bit of consistancy

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hook up ingame menu controls and test with state saving and loading

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hide mousey

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make 32bit work

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finally fix the ratio in vertical games

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fix missing line

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nice it up for windows

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use sdl2 mapping

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set teh array to -1 previous way didnt work

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add mapping for up to four joysticks

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map avaialble joysticks - only 4 will map max atm in the input code

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Re Indent tabs to spaces and cleanup

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add sf2 mapping

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rename function

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add remapping for my conflicting sdl joypad gitgub issue linked in source this will probably end up in a local file until the gui remaping is in place

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integer scaling option

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more prototyping work on the ingame menu

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this is safer

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some cleanups for windows version. Probably worth noting it will need a new ini file (generated on first load). Also, directories are created on initial game load. Probably also need the support ones. Might also move that stuff to its own file

# This is the commit message #28:

fmopl.h: sanitize arguments
KScl pushed a commit to KScl/FBNeo that referenced this pull request Nov 20, 2022
d_ssv: save NVRAM in states for games that have it mapped
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2 participants