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Enable hiscore on xevious #28

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merged 1 commit into from
May 24, 2019
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@dinkc64 dinkc64 merged commit 281f53c into master May 24, 2019
@barbudreadmon barbudreadmon deleted the barbudreadmon/xevious-hiscores branch May 24, 2019 13:30
tmaul added a commit that referenced this pull request Jan 23, 2020
# This is the 1st commit message:

fix merge

# This is the commit message #2:

fix wonky vfps checks

# This is the commit message #3:

Init points for ingame gui (SDL2 only)

# This is the commit message #4:

more hooks for ingame gui

# This is the commit message #5:

pontless bit of ingame menu

# This is the commit message #6:

this menu is going to end up horrific

# This is the commit message #7:

next part will be to define some menus

# This is the commit message #8:

start splitting the common gui stuff out

# This is the commit message #9:

a bit of consistancy

# This is the commit message #10:

hook up ingame menu controls and test with state saving and loading

# This is the commit message #11:

hide mousey

# This is the commit message #12:

make 32bit work

# This is the commit message #13:

finally fix the ratio in vertical games

# This is the commit message #14:

fix missing line

# This is the commit message #15:

nice it up for windows

# This is the commit message #16:

use sdl2 mapping

# This is the commit message #17:

set teh array to -1 previous way didnt work

# This is the commit message #18:

add mapping for up to four joysticks

# This is the commit message #19:

map avaialble joysticks - only 4 will map max atm in the input code

# This is the commit message #20:

Re Indent tabs to spaces and cleanup

# This is the commit message #21:

add sf2 mapping

# This is the commit message #22:

rename function

# This is the commit message #23:

add remapping for my conflicting sdl joypad gitgub issue linked in source this will probably end up in a local file until the gui remaping is in place

# This is the commit message #24:

integer scaling option

# This is the commit message #25:

more prototyping work on the ingame menu

# This is the commit message #26:

this is safer

# This is the commit message #27:

some cleanups for windows version. Probably worth noting it will need a new ini file (generated on first load). Also, directories are created on initial game load. Probably also need the support ones. Might also move that stuff to its own file

# This is the commit message #28:

fmopl.h: sanitize arguments
KScl pushed a commit to KScl/FBNeo that referenced this pull request Nov 20, 2022
…back-sound-fix-(ra1-ra2))

Lost merge? (ggpo rollback sound fix (ra1 ra2))
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2 participants